Tactics RPG Prototype
A downloadable game
This is a small game prototype for a tactical RPG written in Unity. You control the blue unit, and can attack the red unit. The game's mechanics are based on the Fire Emblem combat system (I took all of the formulas from it too, and the character stats). There is no real game flow here, other than switching between player and enemy phases. No enemy AI was implemented for this prototype, so the enemy phase is skipped.
The game's controls are mouse controlled. Hover over a unit to see their name and HP shown at the bottom left of the screen. Click on your unit to select, showing their movement range. Once selected, move your mouse to the square you wish to move to. If the mouse is over an enemy unit, the unit will move to the last open square and attack the enemy (movement location is depicted by a movement arrow drawn from the player's original position to their target). With a unit selected and hovering over an enemy, a preview pane is shown on the combat statistics. Attacking a unit will move your unit to the appropriate square, and initiate combat. Combat takes place instantly, more or less, and shows a floating text value for the damage done to each unit. Once a unit's HP hits 0, the unit will be removed from the field. There is currently no end state.
The code for this project can be found at: https://github.com/mbstraus/Jan2020-Tactics-RPG
Status | Prototype |
Author | brainchewer |
Genre | Role Playing |
Tags | 2D, Tactical RPG |
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